Many mechanics are copied exactly while there are a few unique features that make this game interesting in its own right, but it was clearly made on a tight budget. They say that imitation is the highest form of flattery, so I am more inclined to think of this as an inspired homage rather than a shameless ripoff. The developers clearly played DS, loved it, and said "hey let's do this but make it easier". Lords of the Fallen is a Dark Souls clone. Slightly recommended for Dark Souls fans who want something new, or those who want to try an easier game in the sub genre I don't think this will ever be taken off me. However, even if I fall in love with the Souls series, it will be a different experience which will not detract from the experience I had with this one. Since I have heard some bad feedback about it, some may say my bar is low and that I should try a Souls game instead. It´s being a long time since I do not get into a game like this one, keep thinking of it when I am not playing and crave for one more play when I die, even past the time I should disconnect for the day. The challenge is just about right for me to keep asking for a bit more every time. Everything here transpires to me as very carefully thought and executed. The illumination, particle effects, characters animation, the feel of combat, the dark/gothic/medieval setting, the secrets scattered, the textures, the music, the sound effects, the voice acting, the level design. This peek took 52H up until I finished it. As is customary, I stop what I am currently playing to give a peek at the new game. It then went on an irresistible sale and I grabbed it. I had my eye on this game for quite some time. I don´t know, since I haven´t played any of them yet. Hopefully the upcoming Lords of the Fallen 2 can carve out a more distinct niche for itself in this increasingly crowded genre. In those early days of the PS4, there really weren't many games of this type so if you were a fan of the genre, this felt like must play. It was genuinely fun to see some character designs that appeared to be straight-up pulled from World of Warcraft swing giant swords around, as opposed to From's usual gangly, grotesque designs. In those early days of the PS4, there really weren't many games of … MoreĪnd I didn't by any means, hate my time with it. If you had never played a Souls game, I could actually see liking this quite a bit because it does contain a small spark of what makes those games so great.Īnd I didn't by any means, hate my time with it. From level design to weapon variety to the feel of combat to the artistry of the world, everything in Lords of the Fallen comes off as a cheaper, flimsier version of it's predecessors. But in doing so, it actually reveals Fromsoft's genius even further by clearly illustrating that making a good one of these is not, in fact, easy. It's a far kinder version of this type of game, one that's willing to reach across the aisle to the player and let them have the power-fantasy, free of the brutal difficult curve that turns so many players away from the games it's inspired by. It took a little while, but eventually the ripples that those games created manifested in everything from (allegedly) the PS4 system software to pale imitations like Lords of the Fallen, a game so brazenly a Souls rip-off (or homage, if you're feeling more generous), this it's actually impossible to talk about it in a vacuum. Regardless of how you feel about From Software's Souls games, their influence is indelible.
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